GRENADES! The thrill and fun of tossing an explosive into a batch of perfectly lined up enemies
is just so gratifying. An item that can turn the tide of battle into your favor. If you're a fan like me, then you will be pleased with what we have.
This weekend I will be posting a Gif of this monster in action.
In other news I've been fixing up the death animations of the bots that looks really fantastic.
Development is still in progress and going well. Majority of work as been continuous artwork creation and polishing. One of the levels I'm working on, is a medieval modern ship of the line battle cruiser.
Also we have some major design ideas we have been thinking about, and we decided to try it out. Right now currently we have one game mode or mission objective. This is to wipe out all of the enemies in each level, else time runs out and you must retreat because self destruct will activate.
We feel this will rapidly get stale quite quickly. Instead we propose four game modes which we are still feeling out what works but here are the four we have:
Extermination / Escort - Find and destroy all enemies. If time runs out and infestation is overrun self destruct will activate, on certain levels no self destruct is available. This is where it becomes part escort will you must guide your technician to a specific location and plant detonation charges. Then you must escape.
Data Retrieval - You must find and download high priority data. All must work together to defend this room while the download is in progress. Then you must escape.
Humanoid Retrieval - You must clear enough enemies before you can find then escort your target out of danger.
Extraction - Depending on the mission collect data or retrieve target person, then you must work fast to escape the overwhelming forces that procedurally destroy rooms along the way.
Tell me what you think of these, I would appreciate it. Also if you have any cool ideas for missions please let me know, it would be cool to hear what ideas you guys have.