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Level art design and creation

2/28/2017

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Hello and good afternoon everybody!

Today I'm hard at work creating more levels and improving on previous levels too! Here are a couple of rooms that I think look pretty cool!

Other than that getting things in line to soon have cover art and sound effects. That's it today have a great day!
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New enemies art and AI creation!

2/24/2017

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Hello Everyone!

    Today's work includes creating artwork for our enemy who's name has yet to be decided upon. This enemy peeks around corners and use telekinesis to throw you around, has a blaster, and can spawn other tiny robotic bugs. This enemy is one of the hardest to destroy in the game as well.

As I'm working on the Artwork I'm also creating the AI as well. Things are going well so far. I have plenty of coffee so that helps a lot! :)

Here is an image of what it looks like right now. Hope you like it! Any questions and or comments are welcomed and we will get back to you right away
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Thanks again for reading and hope you have a great day!
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The claw!

2/20/2017

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Hello everyone.

As I said in my previous post, next I will be working on the last two enemies. I have the first of the two completed.
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Here you can see the claw grabbing a hold of our hero. Oddly enough though, he doesn't seem to mind. You would think that it would be even slightly painful. Soon we will add more expressions so they don't seem like robots haha!

The last enemy to finish I only have terrible looking concept art to show you, so I can't show you a picture. Just place holder art for now as I test it out.

That's it for now. Have a good day!
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Enemy physics update

2/17/2017

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Hello everyone, Jarrod again!

Today I've been working on the physics for the enemies that you will encounter. There is one enemy in particular that when he is rolled up into a ball you can't kill him and he can knock you down. I'm making it so he can bounce off of objects, and when you shoot him it will make him bounce erratically.

After I finish that up I will probably continue working on the AI, also need to add two extra enemies to the game you will have to deal with.

Thanks for reading and have a good day! 
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Input management and new pics

2/15/2017

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Hi everyone Jarrod here!

This morning it's time to work on our own input management script. This allows you the player to remap any buttons that you want. Do you keep trying to do one thing but keep pressing the wrong button? Did we the developers totally foul up on optimal button assignment? Well, don't worry you can fix our mistake with key rebinding!

Anyhow, that news over with, here is a couple new screens shots.
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Creating an intro

2/11/2017

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Hello everyone and good morning!

Yesterday and today I've been creating an opening intro cinematic to explain the basic setting of the game. I think it looks pretty good and I hope you guys like it too. I can't show you now but our game play trailer we hope to have done in about a month, will be able to show off just some small parts of it.

Other than I'm working on some bug fixes before I can continue adding more features.

Thanks for reading and have a good day!
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City amongst the clouds

2/9/2017

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Hello everyone!

A city in the clouds, hmm... Sounds familiar but I can't quite put my finger on it.
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Technophobia Status Update #01

2/8/2017

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Hello everyone!

Today I am working on our user interface. Right now there is a bar on the bottom of your screen which has a terrible looking health bar I made, and quite a bit of text to show what buttons you can press. Comments by some in the community have pointed out that it is kind of cumbersome. Until they mentioned it I didn't really put much thought into it.

So today I plan on reworking it. Instead of having an entire area on the bottom of the screen dedicated to action buttons and a health display, I'm working to make this to be displayed within the world. For instance, you stand next to something you can interact with, a letter will appear over your character letting you know you can interact with the item.

It's not like this is a brand new way of doing things so I don't know why I didn't think of this sooner! Here is a look of your health meter that will be displayed above your character when healing or taking damage.

 



​Let me know what you think. Also if you have any suggestions I would love to hear them! Thanks for reading and have a good day!

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